Comics, games, fairy tales and children’s literature.
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The creation of characters’ distinct aestethics, personalities and overall visual appearances through shape language, colour theory and model sheets. What is the character like? How do you convey this visually? I’ll help you answer these questions and more.
Clothing based on traditional Norwegian folk dress for an illustrated version of The Giant without a Heart in his chest.
Character design for upcoming comic Forrester and Gall.
More steps of the design process of “Gall,“ some turnaround and details.
Pretty in green, coloured in Clip Studio Paint.
A Squid Troll, a collection of squid that band together for protection.
Fully rendered version of the Squid Troll, club and all.
Hair styles come in infinite variety can be both a joy and a pain to draw and render.
Taking 3 minute sketches from a live model session with Bengt and turning him into Bengtman, Bengt the Orc, Judge Bengt and Bengt the Barbarian.
The squid-like Dr Octopedis with emotions and expressions conveyed by his eyes and skin.
An overview of the design process, starting with simple silhouettes that are refined in stages to more detailed versions.
The final design is seen here, inked and rendered, ready for packaging.
Characters from an children’s book project. Fineliner and watercolours.
Using color to differentiate similar characters. What if the television series Bridgerton were peopled by frogs and toads?
As seen here, by colour coding the characters it becomes easy to pick each of them out in a larger scene.